Oculus VR Hires Bastion and Transistor Programmer Chris Jurney
One of the lead programmers who worked on Bastion and Transistor is leaving Supergiant Games and is heading over to Oculus VR.
According to Polygon, Chris Jurney, senior programmer at Supergiant Games, has left the studio and will now be working for Oculus VR. He has recently announced his departure from Supergiant on his Twitter and intends to help make gaming history by working on the Oculus Rift VR headset. Jurney is known for his lead programming on both Transistor and Bastion. In the past, Journey has worked at Double Fine Productions, Relic and Kaos.
“I think we’re on the cusp of truly great fully immersive virtual experiences, and I want to help make that a reality. I’ll be on a small team doing prototypes, which is my favorite type of work. I’m really looking forward to getting my hands dirty in virtual space,” Jurney told Polygon.
I'm joining @Oculus at the end of the month to help make VR awesome.
— Chris Jurney (@jurney) June 16, 2014
“I’ve always wanted to work in VR,” Jurney said. “Part of the way I ended up talking to Oculus is because of a mid-party rant at GDC about how my primary religion is VR, ‘The Lawnmower Man’ is one of my favorite movies, and how I can’t wait to abandon my meat sack for a full time virtual existence. I spent 100s of hours in a VFX1 headset in college wandering around Quake 1 looking forward to better future VR that never materialized.”
While no release date has been set, the consumer version of the Oculus Rift is likely to make its debut sometime in 2015.