Metal Gear Solid 5 Plot Might Be Contradictory
When you have a game series that’s been running as long as Metal Gear Solid’s, it’s tough to continue expanding on the narrative. It’s even tougher to keep jamming new details into the history through prequels. Looks like Hideo Kojima might have finally hit a continuity wall with Metal Gear Solid 5: The Phantom Pain, but he’s not worried.
Speaking with Kotaku, Hideo Kojima talked about the complications of keeping the long-winded and complex plot lines of Metal Gear Solid straight with the latest entry. “I’m pretty sure that the guys at ‘Star Wars’ had the same issues,” Kojima said. “When you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details.”
While he didn’t elaborate on what these small details would be, Kojima also stated he wasn’t too worried about what it might mean for the overall lineage of the franchise. “The most important part is writing something that is fun, something that is impressive, something that is better than it was before,” Kojima said. “So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story. I hope the fans and players understand this, but I need to write the best we can, even if there are some small discrepancies.”
Whatever the inconsistencies may be, we won’t be finding out any time soon. Metal Gear Solid 5: Ground Zeroes will be out on all platforms this upcoming spring, but there’s no word on when the full Metal Gear Solid 5 experience will be available. Still, even if there are some trips along the way, it’s unlikely anyone but the most devout of fans will be able to catch the plot holes. MGS plots are always so full of twists and turns, it’s often hard enough to keep them straight for one game, let alone six.