Alien: Isolation Developer Diary Focuses on Sound Design and Promoting Fear
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In space, no one can hear you scream, but all the other sounds you’ll hear are going to be fantastic.
The development team at Creative Assembly has been working hard at trying to craft the auditory landscape of Alien: Isolation. Whether it be by creating their own sound effects, crafting music with a London-based symphony orchestra or using previously undiscovered audio tracks Fox has provided from Ridley Scott’s original ‘Alien’ film, the sound of Alien: Isolation is developing quite nicely.
As Amanda Ripley, the daughter of Sigourney Weaver’s iconic character from the ‘Alien’ series, you must try to find out what happened to your mother as you ultimately encounter a ruthless Alien. This creature will haunt your every step and effectively stalk you. Since you don’t have an arsenal of weapons available, eluding the monster takes priority. Due to the amount of anxiety and fear this will bring, providing quality sound matters in heightening the scares you’ll experience.
The Xenomorph will come out of the walls when Alien: Isolation hatches on Oct. 7 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.